AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games Performance on Android in Poland, Q2 2024
Discover the performance trends of the top 5 Shoot'em Up games on Android in Poland during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 Shoot'em Up games on the Android platform in Poland showcased varying performance trends in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look at these metrics.
Survivor.io from Habby saw a steady increase in revenue, peaking at around $7.9K in early April and maintaining an average weekly revenue of approximately $5.9K throughout the quarter. Downloads for the game showed significant fluctuations, with a notable peak of 5.8K in late May. Weekly active users experienced a general upward trend, reaching a high of 57.6K by the end of June.
1945 Air Force: Airplane games by 1SOFT had a more modest revenue performance, with weekly earnings averaging around $0.7K. Downloads fluctuated, starting strong at 7.2K in early April and stabilizing around 4.2K by the end of June. The game's weekly active users saw a decline initially but recovered to 18.9K toward the end of the quarter.
Earn to Die Rogue from Not Doppler, launched in May 2024, quickly gained traction. The game’s revenue peaked at $0.6K in mid-May and gradually decreased to $0.3K by the end of June. Downloads showed a strong start with 9.7K in mid-May, followed by a decline to 2.2K by the end of the quarter. Weekly active users also saw a peak of 9.9K in mid-May, tapering off to 6K by the end of June.
Space shooter - Galaxy attack, another title from 1SOFT, had a varying revenue pattern, starting at $2.1K in early April and decreasing to $0.5K by the end of June. Downloads peaked at 4.5K in late April and then declined to around 2K by the end of the quarter. The game's weekly active users showed a steady decline from 21.7K in early April to 14.6K by the end of June.
Galaxy Attack: Shooting Game, also by 1SOFT, experienced a revenue peak of $4.1K in late April, with a subsequent decline to around $2.9K by the end of June. Downloads varied, starting at 2.3K in early April and ending at 1.1K by the end of the quarter. Weekly active users remained relatively stable, starting at 26.7K and slightly decreasing to 20.3K by the end of June.
For more insights and detailed data, visit Sensor Tower.